Personal Project
Version: Zero
2.5D roguelike with modular ability creation.
Team Size: 4
Role: Director (all programming & design)
Unreal Capstone
BLUE
Spaceship building and physics-based 1v1 duels.
Team Size: 30+
Roles: Gameplay Programmer, Designer
MFA Thesis
Mantle
Minigame combat and dynamic narrative sequences.
Team Size: 27
Role: Gameplay Programmer
Game Jam
The Magician
Trick shots in physics-based bubble combat.
Team Size: 2
Role: Lead Programmer
Unreal Project
Flower Defense
3D tower defense meets gardening sim.
Team Size: 2
Roles: Lead Designer, Programmer
Hi, I'm Ian: a gameplay programmer and designer currently studying at USC. I specialize in bringing together engineering and design skills to create simple, modular systems that inspire massive player freedom!