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Hi, I'm Ian: a gameplay programmer and designer with over 4 years of experience making games. I specialize in systems design, dynamic combat, and intelligent NPC behavior.

Version Zero Cover Image
Personal Project

Version: Zero

2.5D roguelike with modular ability creation.

Team Size: 3

Role: All programming & design

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MFA Thesis

Mantle

Minigame combat and dynamic narrative sequences.

Team Size: 30+

Role: Engineer

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AGP Capstone

BLUE

Spaceship building and physics-based 1v1 duels.

Team Size: 30+

Role: Designer

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Unreal Project

Flower Defense

3D tower defense meets gardening sim.

Team Size: 2

Project Length: 3 months

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Game Jam

The Magician

Trick shots in physics-based bubble combat.

Team Size: 2

Project Length: 48 hours