
Hi, I'm Ian: a gameplay programmer and designer with over 4 years of experience making games. I specialize in systems design, dynamic combat, and intelligent NPC behavior.

Personal Project
Version: Zero
2.5D roguelike with modular ability creation.
Team Size: 3
Role: All programming & design

MFA Thesis
Mantle
Minigame combat and dynamic narrative sequences.
Team Size: 30+
Role: Engineer

AGP Capstone
BLUE
Spaceship building and physics-based 1v1 duels.
Team Size: 30+
Role: Designer

Unreal Project
Flower Defense
3D tower defense meets gardening sim.
Team Size: 2
Project Length: 3 months

Game Jam
The Magician
Trick shots in physics-based bubble combat.
Team Size: 2
Project Length: 48 hours