Venture cover

Venture

Open-world survival + co-op climbing

Team Size: 2

Role: Lead Engineer

BLUE cover

BLUEBuilt in Unreal

Spaceship building and physics-based combat

Team Size: 30+

Role: Systems Engineer

Mantle cover

MantleBuilt in Unity

Minigame combat and dynamic narrative sequences

Team Size: 27

Role: Gameplay + UI Engineer

Flower Defense cover

Flower DefenseBuilt in Unreal

3D tower defense meets gardening sim

Team Size: 2

Role: Technical Designer

About Me


Photo of Ian

Hey! I'm Ian, a gameplay engineer currently studying at USC, with a focus on character action and player-facing systems.

I love working at the boundary of game feel and engineering: building responsive movement, punchy combat systems, and abilities that encourage player creativity. I'm fascinated by the technical process of turning subjective goals like "responsive," "expressive," or "satisfying" into concrete, polished mechanics.

Outside of programming, I also draw and 3D model characters, which gives me a unique perspective on how animation, silhouette, and visual feedback shape game feel.