About Me
Hey! I'm Ian, a gameplay engineer currently studying at USC, with a focus on character action and player-facing systems.
I love working at the boundary of game feel and engineering: building responsive movement, punchy combat systems, and abilities that encourage player creativity. I'm fascinated by the technical process of turning subjective goals like "responsive," "expressive," or "satisfying" into concrete, polished mechanics.
Outside of programming, I also draw and 3D model characters, which gives me a unique perspective on how animation, silhouette, and visual feedback shape game feel.